[{"data":1,"prerenderedAt":29},["ShallowReactive",2],{"nr-en-anthropic-claude-code-blocks-cloning-existing-video-games":3},{"slug":4,"title":5,"dek":6,"date":7,"time":8,"publishedAt":9,"updated":10,"updatedAt":10,"dateFmt":11,"updatedFmt":10,"kind":12,"tier":13,"author":14,"authorName":15,"topics":16,"tracker":21,"trackerLabel":22,"headlineStat":23,"image":24,"ogImage":25,"imageAlt":5,"csv":10,"minutes":26,"words":27,"html":28},"anthropic-claude-code-blocks-cloning-existing-video-games","Anthropic restricts Claude Code: no more clones of existing video games","Anthropic has imposed a rule on Claude Code against rebuilding well-known video games. According to developers, it also affects legitimate projects.","2026-11-02","09:42","2026-11-02T09:42:00+01:00","","November 2, 2026","news","standard","ideal-syka","Ideal Syka",[17,18,19,20],"Claude Code","Anthropic","Video games","Copyright","\u002Fki-app-charts","AI app charts","Opus 5.5","\u002Fnewsroom\u002Fimg\u002Fanthropic-claude-code-blocks-cloning-existing-video-games.webp","\u002Fog-nr\u002Fanthropic-claude-code-blocks-cloning-existing-video-games.en.png",1,261,"\u003Ch2>The new rule\u003C\u002Fh2>\n\u003Cp>Anthropic has set new rules for its AI programming tool Claude Code. According to Martin Cid Magazine, the tool refuses requests to rebuild a specific existing video game – even if it is renamed or described as original. According to the quoted passages, original games, games in existing genres, and games built from the user&#39;s own designs and assets remain allowed.\u003C\u002Fp>\n\u003Ch2>How it came about\u003C\u002Fh2>\n\u003Cp>According to reports, an X user discovered the rule in Claude Code&#39;s internal instructions. According to the available information, Anthropic has not announced it publicly. A spokesperson pointed to a post by Addy Osmani from the company&#39;s technical staff, who justified the line by avoiding IP infringement.\u003C\u002Fp>\n\u003Ch2>Criticism and open questions\u003C\u002Fh2>\n\u003Cp>According to Golem, developers say the rule also affects legitimate projects. The sources leave open how the tool can tell whether a user actually owns a game idea or its assets. According to the source, Osmani&#39;s statement refers to Claude Code on Opus 5.5; according to the passages, Anthropic has not said whether other models or the regular Claude chat follow the same rule.\u003C\u002Fp>\n\u003Ch2>Context\u003C\u002Fh2>\n\u003Cp>For small studios, the rule may change the default rather than the overall picture: according to the source, anyone wanting to copy a game with Anthropic&#39;s tool now needs a deliberate workaround. How much this matters in practice depends on how other providers handle it – that remains open.\u003C\u002Fp>\n\u003Ch2>Sources\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fwww.golem.de\u002Fnews\u002Fspielebranche-claude-darf-keine-bekannten-games-mehr-nachbauen-2611-214734.html\">Golem\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fwww.martincid.com\u002Ftechnology-sv\u002Fclaude-code-refuses-clone-existing-video-games\u002F\">Martin Cid Magazine\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cem>Editorially owned by \u003Ca href=\"\u002Fen\u002Fautor\u002Fideal-syka\">Ideal Syka\u003C\u002Fa>. Sources and method: \u003Ca href=\"\u002Fen\u002Fredaktion\">Newsroom &amp; method\u003C\u002Fa>. Tips and corrections: \u003Ca href=\"mailto:ai@i6eal.de\">ai@i6eal.de\u003C\u002Fa>.\u003C\u002Fem>\u003C\u002Fp>\n",1793609679397]